{"id":1277,"date":"2023-03-20T04:41:31","date_gmt":"2023-03-20T04:41:31","guid":{"rendered":"https:\/\/ctlsites.uga.edu\/mist5720\/?p=1277"},"modified":"2023-03-20T04:42:54","modified_gmt":"2023-03-20T04:42:54","slug":"virtual-reality-the-past-and-future","status":"publish","type":"post","link":"https:\/\/ctlsites.uga.edu\/mist5720\/virtual-reality-the-past-and-future\/","title":{"rendered":"Virtual Reality: The Past and Future"},"content":{"rendered":"\n<p>We all know about the emergence of virtual reality in the space of gaming, and it is a complex and interesting experience that many have or want to indulge in. With the release of the Oculus Rift VR headset released in 2016, a never before seen technology shocked millions, and it seems to just keep getting better and better. My interest in this topic came with my little sister having been gifted the Oculus Quest 2 headset last Christmas, and it has been extremely addicting to play around with. I even let my 75 year old grandmother try it out and she was amazed how far technology has come for one to be immersed in some alternate reality.&nbsp;<\/p>\n\n\n\n<p>By definition, virtual reality is \u201cA computer-generated reality that projects the user into a 3D space. Using a stereoscopic headset that provides a completely immersive experience, the virtual reality (VR) system is operated by the user&#8217;s head and hand movements or a physical control unit, the latter commonly used with virtual reality games,\u201d according to <a href=\"https:\/\/www.pcmag.com\/encyclopedia\/term\/virtual-reality\">PCmag<\/a>.<\/p>\n\n\n\n<p>Although virtual reality as we know it might seem like a recent development, it is far from that. In fact, the first virtual reality technology was invented in 1957 by an cinematographer named Morton Heilig. He invented the Sensorama, an immersive viewing experience that consisted of users placing their faces into a box-like machine that stimulated all their senses including screens for sight, scent emitting devices, fans for touch, and more. In 1968, a Harvard Professor and computer scientist named Ivan Sutherland and his student Bob Sproull invented the first VR head-mounted display as we know it. The history behind VR as we know it today is quite intricate and complex, contrary to our thoughts of it being a new and modern development.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/letstalkscience.ca\/sites\/default\/files\/2023-01\/Sensorama-simulator-device-15.png\" alt=\"Exploring the World of Virtual Reality | Let's Talk Science\" \/><figcaption class=\"wp-element-caption\"><em>Sensorama<\/em> flyer, circa 1960s, <a href=\"https:\/\/letstalkscience.ca\/educational-resources\/backgrounders\/exploring-world-virtual-reality\" data-type=\"URL\" data-id=\"https:\/\/letstalkscience.ca\/educational-resources\/backgrounders\/exploring-world-virtual-reality\">Lets Talk Science<\/a><\/figcaption><\/figure>\n\n\n\n<p>\u201cThe technology we see portrayed on our gaming platforms or as an integral part of shows like Black Mirror, were once just theoretical concepts dreamt up by sci-fi writers, and had to be made a reality by visionary technicians like Llinas and Sutherland, who dedicated their time and effort to making things happen,\u201d says <a href=\"https:\/\/www.vrlabacademy.com\/NewsDetail\/9\/A-Brief-History-of-Virtual-Reality.html\">VR Lab Academy<\/a>.<\/p>\n\n\n\n<p>What really made a big breakthrough in the world of virtual reality was the development of the Oculus by Palmer Lucky. In 2010, Lucky began the development of his prototype of the Oculus Rift alongside John Carmack. This story is interesting because Palmer was just a 19 year old wearing a T-shirt and flip flops when he first pitched his prototype to a few nervous venture capitalists. Once they got past the seemingly risky presentation of it all, they were amazed by Lucky\u2019s invention, and even more notable business figures hopped onto the VR train.&nbsp;<\/p>\n\n\n\n<p>\u201cThey would not be the last investors moved to rapture by Luckey\u2019s invention. This past March, Facebook founder Mark Zuckerberg stopped by the Oculus offices for a demonstration and, according to Fortune magazine, immediately pronounced the Rift \u201cone of the coolest things I\u2019ve ever seen.\u201d Within weeks, Facebook bought the company for $2 billion. In the Rift, Zuckerberg saw something far grander than a mere entertainment device. \u201cImagine enjoying a court-side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face\u2014just by putting on goggles in your home,\u201d he wrote at the time. Even better, for Facebook\u2019s purposes, virtual reality could allow users to share entire immersive<em> experiences<\/em>, rather than just photos,\u201d said Taylor Clark from <a href=\"https:\/\/www.smithsonianmag.com\/innovation\/how-palmer-luckey-created-oculus-rift-180953049\/\">Smithsonian Magazine<\/a> in 2014.<\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fdn.gsmarena.com\/imgroot\/news\/20\/11\/oculus-quest-2-review\/lifestyle\/-1200w5\/gsmarena_014.jpg\" alt=\"Oculus Quest 2 review - GSMArena.com news\" width=\"556\" height=\"370\" \/><figcaption class=\"wp-element-caption\">Oculus Quest 2, <a href=\"https:\/\/www.gsmarena.com\/oculus_quest_2_review-news-46255.php\">GSM Arena<\/a><\/figcaption><\/figure>\n\n\n\n<p>With the official release of the Oculus Rift in 2016 came a new gaming revolution. High immersion games came flocking, and creators like gaming Youtuber Pewdiepie were the first to spread its popularity. According to <a href=\"https:\/\/www.arm.com\/glossary\/immersive-gaming#:~:text=Immersive%20games%20are%20video%20games,possible%20by%20cutting%2Dedge%20graphics.\">Arm<\/a>, immersive games are those that \u201ctransport the player&nbsp; into an alternative world where techniques are used to make them feel more like the character they\u2019re playing.\u201d These games use sensory stimulation to make this happen, which goes hand in hand with augmented reality (AR) and virtual reality (VR) simulations. Playing games like Among Us and more has become so much more engaging once made into the form of immersive VR.&nbsp;<\/p>\n\n\n\n<p>Besides video games, VR has become extremely beneficial in different areas such as education and healthcare. In education, VR has the possibility to expose students to different areas of academic interests through immersive virtual experiences. It can also help students in areas such as math and science without having the typical classroom experience, and improve their cultural competence by taking virtual field trips and more. The benefits of VR in education are plentiful and valuable. In the world of healthcare, VR also brings along many benefits: \u201cVirtual reality has immense potential to revolutionize healthcare. Its ability to provide realistic simulations, immersive experiences and cost-effective solutions make it invaluable in medical VR training, diagnosis, and treatment,\u201d says Yvone Del Rio for <a href=\"https:\/\/metaversevrnow.com\/healthcare\/virtual-reality-in-healthcare\/\">MetaverseVRNow<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/imageio.forbes.com\/specials-images\/imageserve\/60fa55b0bb0508f4ac956653\/0x0.jpg?format=jpg&amp;width=1200\" alt=\"10 Best Examples Of VR And AR In Education\" \/><figcaption class=\"wp-element-caption\">VR in Education, <a href=\"https:\/\/www.forbes.com\/sites\/bernardmarr\/2021\/07\/23\/10-best-examples-of-vr-and-ar-in-education\/\" data-type=\"URL\" data-id=\"https:\/\/www.forbes.com\/sites\/bernardmarr\/2021\/07\/23\/10-best-examples-of-vr-and-ar-in-education\/\">Forbes<\/a><\/figcaption><\/figure>\n\n\n\n<p>Virtual reality still has a long way to go, but it is certainly exciting to see its roots and how far this development in technology has come since then.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We all know about the emergence of virtual reality in the space of gaming, and it is a complex and interesting experience that many have or want to indulge in. With the release of the Oculus Rift VR headset released in 2016, a never before seen technology shocked millions, and it seems to just keep&hellip; <a href=\"https:\/\/ctlsites.uga.edu\/mist5720\/virtual-reality-the-past-and-future\/\" class=\"read-more\" title=\"Virtual Reality: The Past and Future\"><span>Continue reading <span class=\"screen-reader-text sr-only\">Virtual Reality: The Past and Future<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/span><\/a><\/p>\n","protected":false},"author":4365,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1277","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/posts\/1277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/users\/4365"}],"replies":[{"embeddable":true,"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/comments?post=1277"}],"version-history":[{"count":0,"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/posts\/1277\/revisions"}],"wp:attachment":[{"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/media?parent=1277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/categories?post=1277"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ctlsites.uga.edu\/mist5720\/wp-json\/wp\/v2\/tags?post=1277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}