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It’s quiet. There is a heavy sense of focus and purpose in the room. There is no noise except for the clicks of mice and keyboards and hushed whispers from spectators. It is an intense kind of peace in the room lined by softly whirring computer systems, large PCs and some of which dwarf their users. A voice breaks through the air announcing the next event and asking teams to prepare for competition. A small group materializes from across the large room and takes their seats side by side while exchanging smiles and last-minute well-wishes and advice. One round ends, and the losing team slumps in defeat while the winners clap each other on the shoulders. The next two teams roll back their shoulders, eyes glued to their screens, and begin their own battle of wills.
This is Athens Online, the UGA eSports’ event held the weekend of March 17, 2017.
Confusing, isn’t it? It sounds like a sporting event, but there is talk of computers and screens. It is a world almost unknown to most but rapidly growing in the world, the Unites States and right here in Georgia.
Esports, the official spelling as recently announced by the Associated Press, has seen enormous growth in recent years. Esports refers to the competitive and spectated gaming events and competitions hosted on platforms ranging from PC, which accounts for 56 percent of frequent gamers’ use according to the ITA, to PlayStation to even the Wii. The most famous of these events incorporate classic shooters such as “Call of Duty” and “Halo” as well as newer multiplayer online battle arenas (MOBAs) such as “SMITE” and “League of Legends.”
According to the International Trade Administration, video games have become a $100 billion industry. Esports alone was expected to see earnings at around $621 million globally in 2016. On eSports and Twitch, the largest platform and community for the industry, 45 million gamers log on monthly. By 2019 the United States is expected to be the largest market at $19 billion.
Gaming in Georgia
Interested in a surprising fact? Georgia has become a hot-bed for this new and booming industry.
“I couldn’t imagine building my mobile gaming studio anywhere other than Georgia. It has everything you could want – top-tier colleges to recruit great talent, a bustling city and international airport, a thriving entertainment industry and it’s a fantastic community for me and my team to raise our families,” said Jeff Hilimire, CEO of Dragon Army, as quoted by Digital Entertainment page on the Georgia Department of Economic Development’s website.
According to the Digital Media Industry Report, Georgia ranks seventh in the nation for tech employment growth having seen 7,300 new jobs in 2015. As the eight largest tech talent market, companies are drawn to Georgia, specifically metro-Atlanta and other centers of education such as Athens, to create start-ups or scout talent from colleges.
“The state’s entertainment incentives have supported our efforts to build an exceptional, Georgia-grown game development studio. We have relocated over a dozen experienced game industry professionals to Georgia and put them in mentoring positions with talented new graduates,” said Todd Harris of Hi-Rez Studios as quoted by the GDEcD.
Hi-Rez Studios is arguably the largest gaming company in Georgia. Based in Alpharetta, Georgia, the company has expanded to add new offices in Shenzen, China and Brighton in England. The Alpharetta location employs more than 200 “gaming enthusiasts” according to Hi-Rez’s website. In October 2016, the Atlanta Journal-Constitution reported that Hi-Rez planned to expand in metro Atlanta starting with 75 new positions and a new 9,000 square-foot-lease in Alpharetta.
Hi-Rez Studios’ fame has come primarily from its MOBA “SMITE” which has created quite a presence in the esports scene with multiple notable Twitch streamers and spectated matches as well as an official tournament in which teams across the nation and overseas compete.
In an example of the money, large market, and sense of community to be found in the gaming world, the “SMITE” community raised over $36,000 for the Baton Rouge Area Foundation to combat the intense flooding in Louisiana in 2016 according to a press release featured on the GDEcD Exports webpage.
Athens Online and eSports
But what does this mean for Athens?
According to Jacob Sumpter, the Internal Communications Chair for UGA eSports and a lead planner of Athens Online, the club began preparations for the event in August 2016, eight months before the event’s expected date. The entirety of the planning was done by the eight board members while regular club members participated in fundraising events and volunteered at the event. They began by selecting a preferred time range, in this case February or March, and then began communicating with UGA and the Classic Center to choose a location. In the end, there was no available location on the UGA campus capable of hosting the event, so the club moved forward now partnered with the Classic Center for a March date.
To raise money for Athens Online, the club held multiple fundraisers and paired with local businesses. They held percentage nights at eateries such as Chipotle, but one business went above and beyond. Athens Wok agreed to provide the club with Thai tea and fried rice in return for advertising. Each Thai Tea and Fried Rice fundraiser held outside of Tate provided the club around $400 each for each of the four events.
By January, ticket sales had opened, and the UGA eSports began to receive news that teams from as far as Texas and the West Coast planned to attend. Where would these teams stay? In hotel rooms already put on hold by the club at local hotels such as the Holiday Inn Express. Entire suites were reserved by
the club to fulfill the needs of the attendees, and those same people filling the hotels turned to other local businesses over the weekend for one particular need: food.
In an effort to boost local businesses, especially their partners from fundraising events, each Athens Online attendee was given a map upon entering of downtown Athens with local eateries highlighted.
On the day of the event, competitor after competitor filed in carrying entire PC units. Teams organized, prepped, and took their seats in anticipation for the day’s event to start. Bracketed competitions existed for “Call of Duty”, “League of Legends”, and “Overwatch” among others.
Besides partnering with local businesses to suit the needs of the event’s attendees, UGA eSports was also able secure giveaways and prizes from approximately 18 non-local sponsors including large corporations and companies, according to Sumpter. UMG Gaming was the largest sponsor and aided in organizing the event in coordination with the club. Razer, a general technology company geared toward gamers, as well as Immortals and CLG, which are smaller gaming tournament professional teams, were among some of the leading sponsors. ELEAGUE, the first television broadcast aimed specifically at esports and airs on TBS, provided $2,500 in exchange for advertisement at the event. DreamHack, a Swedish digital festival that recently opened a sister event in Texas after seeing the size of America’s gaming market and community, donated approximately $3,000 worth of four-day passes and a booth to the club for the DreamHack event. DXRacer, a gaming chair company, provided 16 chairs in the price range of $300-$400 each to giveaway. Lastly, NVIDIA, a company that makes graphics processing units (GPUs), also provided an estimated value of $5,000 in giveaways.
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“The [VIP ticket] wasn’t too developed… however, I did meet a large CEO of a multinational gaming company, and he gave me a free controller that was worth three times what my ticket was”, said Hunter Wallace, a non-competitive Athens Online attendee.
How did this happen? According to Sumpter, getting partnerships and sponsors was difficult at first. The club did not speak to many of the larger companies with enough time before the annual “wrapup reports” done by most companies; however, the club was able to persevere by using LinkedIn and persistent emails to CEOs and other company chairs. Securing UMG was the act that tipped the scale, and it is believed that the club could receive so much more support for the event because of the relative rarity of collegiate gaming events.
“I think the event was pretty well set up. UMG brought a special trailer just for CoD with 32 consoles and controllers”, said Tristan Mcintosh, a member of the UGA CoD team and winner of the CoD tournament.
In the end, an average of 628 people attended the event per day. UGA eSports hopes to see an increase in attendance next year as word spreads and sponsors, including Hi-Rez Studios, continue to flood in following the event’s wake. Events such as this encourage a rise in the presence of the gaming community in downtown Athens and lead to businesses catering to gamers setting up shop downtown.